The ShapeDiverSimpleMaterial component, as its name indicates, is the simplest way to define ShapeDiver-friendly materials. It has only two parameters: a base color for the object (sometimes referred to as albedo) and a ShapeDiver preset number. The ShapeDiver online viewer includes a wide range of material presets organized in families: Basic (100-199), Plastic (200-299), Metal (300-399), Glass(400-499), Wood (500-599) and more. Some of them even include bitmap or generative textures.
Complete list of presets
The list of ShapeDiver material presets is always growing. It contains a choice of basic, plastic, metal, wood and glass presets that we already adjusted and tested for optimal rendering in the viewer. Note that for some of those presets, the geometry needs to contain coherent texture coordinates. Check our live preset picker here.
You can explore our default materials in the next live viewer:
Download the definition
Download the definition from the example above.
Additionally, if you want to play with the preset textures, the color input that you set will multiply the texture. What this means is that the color will blend with the given material letting you obtain different effects like in this configurator.
Finally, after defining any simple material, it needs to be input in the ShapeDiverDisplayGeometry component to assign it to geometry.
Visualization in Grasshopper
The ShapeDiver preset textures are not visible in the Rhino viewer. They’ll only be visible via our viewer once you upload your definition to ShapeDiver.com.
Comments
0 comments
Article is closed for comments.