The ShapeDiverSimpleMaterial component, as its name indicates, is the simplest way to define ShapeDiver-friendly materials. It has only two parameters: a base color for the object (sometimes referred to as albedo) and a ShapeDiver preset number. The ShapeDiver online viewer includes a wide range of material presets organized in families: Basic (100-199), Plastic (200-299), Metal (300-399), Glass(400-499), Wood (500-599) and more. Some of them even include bitmap or generative textures.
You can explore our default materials in the next live viewer:
Additionally, if you want to play with the preset textures, the color input that you set will multiply the texture. What this means is that the color will blend with the given material letting you obtain different effects like in this configurator.
Finally, after defining any simple material, it needs to be input in the ShapeDiverDisplayGeometry component to assign it to geometry.