The ShapeDiverTextureTransform component transform texture coordinates of meshes. The most useful transformations in this case are scaling, rotating and moving, and they can be compound to create different effects.
If your texture coordinates are not well defined, it is recommended to use the texture mapping components that the “Human” plugin offers and we support.
Additionally, you can randomly shift texture coordinates to create more natural patterns with the “RandomizeX” and “RandomizeY” inputs. You could use this when you want to apply a wooden texture in consecutive elements, for instance.